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So here's my issue, Several Hundered Trees, all should be animated by wind.
What's the best way? I've already for optimization combined all the tree meshes sharing the same material/texture.
Now how will I go about animating them for wind?
I've been thinking of just animating sectors of trees with an armature, but is there a better way of going about this? Maybe in Code at runtime?
PS: What you're seeing is a tiny part of an Irr Tech Demo
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