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recruitment

Posted: Thu Aug 30, 2012 3:15 pm
by brunodonki
hello guys i am with a project, a remake of resident evil 2 the animaçãos is already almost complete, more accurate help to create the map, I have no money to offer, want more help from you, if the game is successful (fara course, a remake of a famous game, sold much) I'll split the money equally. thank you

Re: recruitment

Posted: Fri Aug 31, 2012 4:12 am
by netpipe
we want more info and screenshots

Re: recruitment

Posted: Fri Aug 31, 2012 8:25 am
by Cube_
Create the map, you'd have to specify, if by map you mean a 2D overview (like the world map in TES IV Oblivion) I can't help, if by map you mean the 3D environment I could/will help.

Re: recruitment

Posted: Fri Aug 31, 2012 1:16 pm
by hendu
Commercial remake of a big game? Cease & desist in 3..2..1..

Re: recruitment

Posted: Fri Aug 31, 2012 7:34 pm
by brunodonki
aaammmsterdddam wrote:Create the map, you'd have to specify, if by map you mean a 2D overview (like the world map in TES IV Oblivion) I can't help, if by map you mean the 3D environment I could/will help.
yes a map in 3d, I want a map like the original game (when I said I wanted to map the world Diser place)

Re: recruitment

Posted: Fri Aug 31, 2012 7:35 pm
by brunodonki
hendu wrote:Commercial remake of a big game? Cease & desist in 3..2..1..
no I will not give up, alias ja ta almost complete

Re: recruitment

Posted: Mon Sep 03, 2012 6:54 am
by Cube_
Yeah sure. I can help.
but since it is a remake of a commercial game you should know that in no circumstances will I take any responsibility for legal complications that could arise from the creation of this project.
I will start looking for original images and stuff, the more material I have to work with the better.

on a side note, do you have any limit for how poly I can go? (What kind of computer is supposed to run it, since on a decent raytracer I can get 50M tris into my Nvidia GeForce 7600 GT and still get ~5-25 FPS, and it is from '06, I am not saying that I will go to those extremes though(!) Also do you want me to texture it or will you do that?)

Re: recruitment

Posted: Mon Sep 03, 2012 6:07 pm
by brunodonki
aaammmsterdddam wrote:Yeah sure. I can help.
but since it is a remake of a commercial game you should know that in no circumstances will I take any responsibility for legal complications that could arise from the creation of this project.
I will start looking for original images and stuff, the more material I have to work with the better.

on a side note, do you have any limit for how poly I can go? (What kind of computer is supposed to run it, since on a decent raytracer I can get 50M tris into my Nvidia GeForce 7600 GT and still get ~5-25 FPS, and it is from '06, I am not saying that I will go to those extremes though(!) Also do you want me to texture it or will you do that?)
Thanks friend, take the pick up where to get but do not overdo it, the texture of the place and if you want to get is up to you, if I do not want Faso, the pesonagens and enemies'm already ending, and so lack some animations, thank you (sorry the english google translator)

Re: recruitment

Posted: Tue Sep 04, 2012 6:52 am
by Cube_
Faso - this isn't english?
pesonagens - isn't english?

I assume you only want the map, no enemies or npcs?
will start right away(!)

on that matter, the game has multiple areas, any specific one you want, or do you want them as one big 3D map?

Re: recruitment

Posted: Tue Sep 04, 2012 2:25 pm
by brunodonki
aaammmsterdddam wrote:Faso - this isn't english?
pesonagens - isn't english?

I assume you only want the map, no enemies or npcs?
will start right away(!)

on that matter, the game has multiple areas, any specific one you want, or do you want them as one big 3D map?
was bad for the English, google translator, could begin by the first phase? I want all the separate map for not weigh heavily on computers.

Re: recruitment

Posted: Thu Sep 06, 2012 7:46 am
by Cube_
ok... got it, not awfully high-poly, starting with area one and making them in order... and err I guess that's it.