I got a model's meshes in irrlicht, inverted Z of vertex in meshes and put to havok. When the model is in irrlicht, the head oritation is up, but in havok, it is down.
How to fix the problem?
problem of meshes in havok integation
Re: problem of meshes in havok integation
Mirror it around, change the signs of the coords as needed, rotate the coordinate system, etc. pp.