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problem of meshes in havok integation

Posted: Thu Nov 15, 2012 3:47 am
by wuallen
I got a model's meshes in irrlicht, inverted Z of vertex in meshes and put to havok. When the model is in irrlicht, the head oritation is up, but in havok, it is down.

How to fix the problem?

Re: problem of meshes in havok integation

Posted: Thu Nov 15, 2012 6:42 pm
by MrGuy
Mirror it around, change the signs of the coords as needed, rotate the coordinate system, etc. pp.