Irrlicht 1.1 world editor.
http://www.youtube.com/watch?v=IJdL7oy_H98
http://www.youtube.com/watch?v=MeEeGD5qf-A
Editor
Re: Editor
Very nice, though it would help if you described a bit more what you post, just in case that you don't want to be mistaken with an automated script, and ignored
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Editor
Sorry for my angl
1 Terrain - dynamic tiles (endless). Loading when moving the camera. Textures from Google maps. Grid - height SRTM. Real region. Editing functions of the grid. Visibility - 10 km. Time-loading next row of tiles no more than 1 second.
2 Micro terrain - (blotches on the main terrain - trenches, embankments, brusfery etc.) mesh editing and coloring textures
3 Objects. Dynamic loading of with tiles. Loding - by imposters. Placement of individual objects or groups of objects within a radius depending on the color of the texture of the substrate.
4 Distribution objects (roads, fences, high pillars) Automatic arrangement along these lines.
5. Trees - generator volumetric trees. Loding. Last LOD - imposter. Stir in the wind a tree and shadow. Dynamic loading with tiles of terrain. Alignment on the color terrain texture
6. Weather, wind, Soft Skybox from day to night. Clouds - you can set the density.
7. All objects physicality.
8. Grass - the dynamic around the camera. Several layers and textures.
9. Military technology. Cars, Tanks, Aerocrafts, missales Wheels - rotate. Caterpillars - animate. Fumes, dust, shots.
10. Traces of bullets and shells - dynamic. Physics and visibility tracers.
1 Terrain - dynamic tiles (endless). Loading when moving the camera. Textures from Google maps. Grid - height SRTM. Real region. Editing functions of the grid. Visibility - 10 km. Time-loading next row of tiles no more than 1 second.
2 Micro terrain - (blotches on the main terrain - trenches, embankments, brusfery etc.) mesh editing and coloring textures
3 Objects. Dynamic loading of with tiles. Loding - by imposters. Placement of individual objects or groups of objects within a radius depending on the color of the texture of the substrate.
4 Distribution objects (roads, fences, high pillars) Automatic arrangement along these lines.
5. Trees - generator volumetric trees. Loding. Last LOD - imposter. Stir in the wind a tree and shadow. Dynamic loading with tiles of terrain. Alignment on the color terrain texture
6. Weather, wind, Soft Skybox from day to night. Clouds - you can set the density.
7. All objects physicality.
8. Grass - the dynamic around the camera. Several layers and textures.
9. Military technology. Cars, Tanks, Aerocrafts, missales Wheels - rotate. Caterpillars - animate. Fumes, dust, shots.
10. Traces of bullets and shells - dynamic. Physics and visibility tracers.
Re: Editor
Well, that's a list of features indeed The videos looked really nice!
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Editor
Jinto, that's amazing! What do you plan to do with it? Will you put it open-source?
beer->setMotivationCallback(this);
Re: Editor
Editor cars phisics
http://youtu.be/YXF50Hm-N0M
http://youtu.be/YXF50Hm-N0M
i'll make simulator Not open-sourceWhat do you plan to do with it? Will you put it open-source?
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Re: Editor
Congratulation Jinto, this is really impressive!