If no,still you should have heard about high-poly models,for which Doom is famous.
And after some Dooming hours I thought:"Damn!How wonderful it would be to see Doom3 models(Pinky,for example ]
in our favourite 3D Engine!".
Also I have thought about possible drawback-skeletal animation data inserted directly into Doom3 code,but I have
checked models directory and found out that:
-each animtion sequence(idle,run,walk) data is stored in separate file with *.md5anim extension
-meshes are stored in files with *.md5mesh extension
-there are multiple textures per one mesh,including bumpmap,which is useless due to unexistance of BumpMapping support
in Irrlicht.
-textures are in *.tga format,and some of them are with alpha channel.
So,is there any hardworking genius to write importer?
(I would do that myself,but I have N_O experience of writing importers!)