Hi all,
Just joined the forum so I'll start of to say goodday to you all first. Am trying to set up a big world full of neat stuff. DUH. The bigger I can get it, the better it would be.
As second, thanks to all who made this engine come true - fiddled with it alread a while ago as first 3D engine. It only looks as the least attractive one at first glance. But in my oppinion, it's the best I could find. So far for the kissing up part.
As I walked a path I have a question regarding the coordinate system and - in my case - Blender.
What 'handed' system does Irrlicht use?
My guess is left handed.
What 'handed' system does Blender use?
Left too I guess.
Main question:
How to set the forward and up in blender while exporting to use in Irrlight and where that object (.obj, .x, .md3 or whatever) comes into Irrlicht with a rotation of 0, 0, 0 and facing the right way, i.e. facing Y;
- I build with Y as forward axis and Z as up axis in Blender
- have it's rotation 0, 0, 0 in Blender too
edit
And which axis as forward would Irrlicht works best with, if any?
Very basic questions but this part is real confusing me.
Coordinate system
Coordinate system
Last edited by LJS on Sat Jan 05, 2013 10:31 pm, edited 3 times in total.
Re: Coordinate system
Irr uses Y up like every other 3d engine Z up is some weird modeler convention.
Irr is left-handed yes.
Irr is left-handed yes.