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I am planning to make soccer game

Posted: Fri Feb 01, 2013 12:21 pm
by RespectIsEverything
Hi everybody,
This my first post.I am newbie to Irrlicht.But i am familiar to game programming.I used a lot of time DirectX.But i am planning to make this game on OpenGL with Irrlicht.Because i want a cross-platform game.I need a suggestion.Should i do a game like PES or a online manager game?Which should be?
I will be very happy if you answer like that:
Do ... because...

Thanks for answers.

Best regards.

Re: I am planning to make soccer game

Posted: Fri Feb 01, 2013 1:06 pm
by CuteAlien
Doing soccer manager games is rather easy (one of my first programs I ever wrote when I was still learning to write c code). I've never written an action soccer so far, so can't really tell about difficulties in that (AI, writing a good input-controller and ball physic, probably in that order, would be my guess, although stuff like GUI and animation is certainly also always trouble).

If you don't mind about gpl you might want to take a look at http://www.bolzplatz2006.de/en/ which was written with Jirr (a java wrapper for Irrlicht 0.14).

Re: I am planning to make soccer game

Posted: Fri Feb 01, 2013 1:19 pm
by RespectIsEverything
CuteAlien wrote:Doing soccer manager games is rather easy (one of my first programs I ever wrote when I was still learning to write c code). I've never written an action soccer so far, so can't really tell about difficulties in that (AI, writing a good input-controller and ball physic, probably in that order, would be my guess, although stuff like GUI and animation is certainly also always trouble).

If you don't mind about gpl you might want to take a look at http://www.bolzplatz2006.de/en/ which was written with Jirr (a java wrapper for Irrlicht 0.14).
Thanks for the reply.I think manager game will be easy too.But i understand that you don't need a physics for manager game from your sayings.Is that true?And my game will be free.

Re: I am planning to make soccer game

Posted: Fri Feb 01, 2013 1:29 pm
by Mel
Go for a soccer game, not a manager. Managers are cool, and that, but soccer games are more fun, so, try the PES way :)

In fact the good thing of a soccer game with regard the physics, like many sports games, is that the system is defined from the begining to the end, i.e. you have a defined maximal amount of players, a ball and two goals, and the field is also limited; controlling all that is relatively a small problem, so, you don't really need very complex physics. From that, you may go up as much as you want.

The only real problem may come from the animations of the players, if they are very detailed, the system maybe slow with that, other than that, there is really very little drawbacks

Re: I am planning to make soccer game

Posted: Fri Feb 01, 2013 1:44 pm
by RespectIsEverything
Mel wrote:Go for a soccer game, not a manager. Managers are cool, and that, but soccer games are more fun, so, try the PES way :)

In fact the good thing of a soccer game with regard the physics, like many sports games, is that the system is defined from the begining to the end, i.e. you have a defined maximal amount of players, a ball and two goals, and the field is also limited; controlling all that is relatively a small problem, so, you don't really need very complex physics. From that, you may go up as much as you want.

The only real problem may come from the animations of the players, if they are very detailed, the system maybe slow with that, other than that, there is really very little drawbacks
Thanks,Mel.I alwalys thought that soccer games need complex physics.So,i didn't thougt every actions are planned before the play.

Re: I am planning to make soccer game

Posted: Thu Feb 07, 2013 10:28 pm
by Klunk
worked for nearly 3yrs as an artist on footie game for ps2 & xbox my advice is run fast and run far, also worked on footie management games (2 yrs) for xbox360 & psp the localization was ridiculous and a nightmare.