Try to increase nearplane (ie if you use 0.1f, try 1.0f, or 2.0f), and if possible, lower farplane. Then there will be better perception in zbuffer so these errors should go away. (Im not 100% sure about this, because I have seen this many other engines too which I have used)
But then you cant go very near to object/very far from object, it clips it.
If one want good shadowing, use CSM, PSSM or so, but unfortunately there isnt working code for 1.8/svn version of irrlicht (at least I havent found).
Nadro's cg+pssm codes should be converted to newest irr? Anyone (but me:D)?
[edit] there is also beauty render which renders shadows using pssm,
http://irrlicht.sourceforge.net/forum/v ... =6&t=46113
but dont remember if that works with newest irr or not.