Texture animation within a mesh

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ichtyander
Posts: 4
Joined: Sat Mar 16, 2013 2:38 pm

Texture animation within a mesh

Post by ichtyander »

Hi there,

I'm trying to make a character with an animated face made out of an animated texture, pretty much like in Megaman Legends:
I'm using 3ds Max 2012, exporting to the X format with Panda exporter. I've tried a couple of different approaches to animate the face textures but there is no animation both in Fragmotion and Irrlicht.

I would like to have the mesh itself hold animated texture information instead of using Irrlicht to additionally load and play the frames, but is this even possible?

If it's not, what would be the correct way of doing animated textures on meshes through Irrlicht?
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