[SOLVED] mesh dirsortion

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
ritti
Posts: 90
Joined: Tue Apr 10, 2012 12:09 pm

[SOLVED] mesh dirsortion

Post by ritti »

Hi everybody,
I try to deform a mesh but I don't know where to start.
What I want to acchieve is, scaling a mesh in one direction, but without changing the starting point of it.

For better understanding, here a litte example.

I have a unit with a special ability (eg. a rocket). And for showing the player where this ability would pass through, I want to show an arrow (or something similar) from the unit, to the cursor.
If I move the cursor away from the unit, the arrow should scale to fit between the units, and the cursors position.

Well, I could simply scale the arrow, and reposition it every frame, but it doesn't seem the right way to me, so I would like to know if there is a better solution :)

Edit: ok I just solved it.
If I set the pivot point of the mesh outside of it (in blender), it will scale only in one direction of the desired axis :)

Thanks in advance and best regards
Ritti
Post Reply