Hi,
I need to rotate models using XZY instead of the default XYZ. is there a way to change which order setRotation does the angles?
Rotation of XZY instead of the default XYZ
Re: Rotation of XZY instead of the default XYZ
Not really. You could use an IDummyTransformationSceneNode as parent (that's a scenenode that works with a matrix instead of rotations) for special case and build your own rotation matrix, but the default nodes use a fixed rotation order.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm