gravity and collision character

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leorodrigues
Posts: 2
Joined: Tue Jul 30, 2013 8:16 pm

gravity and collision character

Post by leorodrigues »

How does gravity and collision on a character type IAnimatedMeshSceneNode with the map? thank's
trollger
Posts: 84
Joined: Tue Jun 01, 2010 2:17 am
Location: At my computer

Re: gravity and collision character

Post by trollger »

You need to explain your self a lot more. We can't help you if we don't understand what you are talking about. Maybe upload a screen shot or some code, take some time and pour out any information that you think will be needed for us to help you, and of course do your own research before posting. Did you read the through the API or, search the forums? Also I see this is your first post, make sure you have read the forum rules, the FAQ, and the Forum Etiquette!

I don't think Irrlicht has an inbuilt "gravity system", and I know it does not have inbuilt physics, so your options are to

1. make simple physics for your project
OR
2. use Bullet, ODE or some other stable, fully functional physics engine.
serengeor
Posts: 1712
Joined: Tue Jan 13, 2009 7:34 pm
Location: Lithuania

Re: gravity and collision character

Post by serengeor »

trollger wrote:I don't think Irrlicht has an inbuilt "gravity system", and I know it does not have inbuilt physics, so your options are to
It does, and it's used in one of the examples. But it really depends on what kind of physics one requires.
Working on game: Marrbles (Currently stopped).
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