Implementation quaternion rotation for Irrlicht scene node

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mmortall
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Implementation quaternion rotation for Irrlicht scene node

Post by mmortall »

Hello. My name is Sergey. I am game developer.
I wrote tutorial about implementation quaternion rotation support for scene nodes in Irrlicht for OpenGL ES 1.0 and ES 2.0 drivers.
This feature still not implemented in Irrlicht so I think this tutorial may be useful for you. This feature helps you to avoid gimbal lock problem.

Tutorial
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