Implementation quaternion rotation for Irrlicht scene node
Posted: Wed Oct 09, 2013 8:31 pm
Hello. My name is Sergey. I am game developer.
I wrote tutorial about implementation quaternion rotation support for scene nodes in Irrlicht for OpenGL ES 1.0 and ES 2.0 drivers.
This feature still not implemented in Irrlicht so I think this tutorial may be useful for you. This feature helps you to avoid gimbal lock problem.
Tutorial
I wrote tutorial about implementation quaternion rotation support for scene nodes in Irrlicht for OpenGL ES 1.0 and ES 2.0 drivers.
This feature still not implemented in Irrlicht so I think this tutorial may be useful for you. This feature helps you to avoid gimbal lock problem.
Tutorial