hi guys,
i found that EJUOR_CONTROL cause skeleton animation problem with my bones moving in error transition,
when i switch it back to EJUOR_READ, everything is fine. why is it?
Skeleton Animation Error - EJUOR_CONTROL?
Re: Skeleton Animation Error - EJUOR_CONTROL?
If you use EJUOR_CONTROL, it means you will control the bone, not the animation system. Maybe this is the cause of your problems?
Re: Skeleton Animation Error - EJUOR_CONTROL?
but even if i am able to control the bone,
it should animate properly as well. because currently i am not controling any bone, i just switch the mode to EJUOR_CONTROL and leave the default animation running.
it should animate properly as well. because currently i am not controling any bone, i just switch the mode to EJUOR_CONTROL and leave the default animation running.
Re: Skeleton Animation Error - EJUOR_CONTROL?
Err, how can it animate if you set the mode to EJUOR_CONTROL?