Skeleton Animation Error - EJUOR_CONTROL?

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papaonn
Posts: 30
Joined: Thu Jan 30, 2014 5:38 pm

Skeleton Animation Error - EJUOR_CONTROL?

Post by papaonn »

hi guys,
i found that EJUOR_CONTROL cause skeleton animation problem with my bones moving in error transition,
when i switch it back to EJUOR_READ, everything is fine. why is it?
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Re: Skeleton Animation Error - EJUOR_CONTROL?

Post by mongoose7 »

If you use EJUOR_CONTROL, it means you will control the bone, not the animation system. Maybe this is the cause of your problems?
papaonn
Posts: 30
Joined: Thu Jan 30, 2014 5:38 pm

Re: Skeleton Animation Error - EJUOR_CONTROL?

Post by papaonn »

but even if i am able to control the bone,
it should animate properly as well. because currently i am not controling any bone, i just switch the mode to EJUOR_CONTROL and leave the default animation running.
mongoose7
Posts: 1227
Joined: Wed Apr 06, 2011 12:13 pm

Re: Skeleton Animation Error - EJUOR_CONTROL?

Post by mongoose7 »

Err, how can it animate if you set the mode to EJUOR_CONTROL?
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