I am writing a "save game" feature for my game where everything will get serialized to an xml file. I'm worried that the file size will be needlessly large. I see a way to read from zip archive, but is there a way to *write* an xml file to a zip archive?
It looks like it's not possible without using an external compressing library, but i just wanted to make sure
possible to write zipped xml?
possible to write zipped xml?
Current project: StarDust. A single player galactic conquest game.
Re: possible to write zipped xml?
Yeah, seeems we have only a zip-reader.
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