Hello,
I am trying to export a character animation from Maya to Irrlicht.
What is the best current way to do it ?
Thanks in advance,
Alex
Maya Character Animation to Irrlicht
Re: Maya Character Animation to Irrlicht
We used .X ... but that was back in 2007 and I haven't worked with Maya since then.
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Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: Maya Character Animation to Irrlicht
You could also use "tools" software to do conversion from FBX to a format that Irrlicht read well (I prefer using B3D as it support more features than .X)
I use Ultimate Unwrap 3D and/or fragmotion to do the work. Since Maya is part of autodesk, it should support FBX adequately, you only need to convert the FBX to a format that Irrlicht work well with.
Just remember that when you export animations, only skinned animation with be supported (no way of exporting morphs). If you do a character that talk, you need to create a bone rig for the face.
I use Ultimate Unwrap 3D and/or fragmotion to do the work. Since Maya is part of autodesk, it should support FBX adequately, you only need to convert the FBX to a format that Irrlicht work well with.
Just remember that when you export animations, only skinned animation with be supported (no way of exporting morphs). If you do a character that talk, you need to create a bone rig for the face.
Re: Maya Character Animation to Irrlicht
Unreal ActorX is another choice.