Hi,
in the function 'bool COpenGLDriver::genericDriverInit()' you set Quad2DVertices[0] four times.
Should't it be
Quad2DVertices[0] =
Quad2DVertices[1] =
Quad2DVertices[2] =
Quad2DVertices[3] =
?
possible bug in COpenGLDriver in shader-pipeline branch
Re: possible bug in COpenGLDriver in shader-pipeline branch
Thanks, fixed in the latest revision 

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