possible bug in COpenGLDriver in shader-pipeline branch
Posted: Fri Sep 26, 2014 10:00 am
Hi,
in the function 'bool COpenGLDriver::genericDriverInit()' you set Quad2DVertices[0] four times.
Should't it be
Quad2DVertices[0] =
Quad2DVertices[1] =
Quad2DVertices[2] =
Quad2DVertices[3] =
?
in the function 'bool COpenGLDriver::genericDriverInit()' you set Quad2DVertices[0] four times.
Should't it be
Quad2DVertices[0] =
Quad2DVertices[1] =
Quad2DVertices[2] =
Quad2DVertices[3] =
?