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possible bug in COpenGLDriver in shader-pipeline branch

Posted: Fri Sep 26, 2014 10:00 am
by AReichl
Hi,

in the function 'bool COpenGLDriver::genericDriverInit()' you set Quad2DVertices[0] four times.
Should't it be

Quad2DVertices[0] =
Quad2DVertices[1] =
Quad2DVertices[2] =
Quad2DVertices[3] =

?

Re: possible bug in COpenGLDriver in shader-pipeline branch

Posted: Fri Sep 26, 2014 2:32 pm
by Nadro
Thanks, fixed in the latest revision :)