During the last week I worked at my project called BlockGame, which reached version 0.9. Along with BlockGame I will release IrrGame coming with a complete new framework for creating games with Irrlicht.
######################################################
You will find as always the source and the binary files at http://www.bluffel.de.vu/download . Furthermore, if I have uploaded the fully documentation of BlockGame at http://www.bluffel.de.vu/BlockGame . The IrrGame documentation can be found at http://www.bluffel.de.vu/IrrGame . While having a look in the BlockGame documentation you might see the IrrNewton namespace, which holds some classes for IrrNewton. I will not release IrrNewton directly but as BlockGame uses IrrNewton you will find the whole source in the IrrNewton directory (after unpacking the BlockGame source archive). My future work will concentrate to finish BlockGame. IrrGame needs one bug fix (maybe related to Irrlicht). Furthermore, I will try to finish IrrNewton (the new vehicle joint, makes me weak.
######################################################
(From the BlockGame ReadMe.txt)
BlockGame - In memory of BlockMan
BlockGame was designed around IrrGame (a framework for
building games using Irrlicht). BlockGame uses Irrlicht
for 3d graphics, RakNet for networking, Audiere for
sound and Newton "real" physics.
BlockGame is a multiplayer first person shooter. But all
the graphics are done using simple cubes (well, the
title tells). Furthermore, BlockGame was created only
for It-Can-Be-Done reasons. It provides a great design,
which can be expanded very easily. IrrGame, by the way, was
created during the BlockGame planning phase. The application
itself, ain't finished. I will add bot support and make
use of "Extrapolating" (timestamping packets).
Features of BlockGame:
- A easy to understand design, but powerful in its use
- Integrating four APIs (Irrlicht, RakNet, Audiere, Newton)
- It really makes fun
BlockGame is licened under the zlib/libpng license.
The documentation of BlockGame, which can be found in the "doc"
directory should give you all information you may need. If you
have any questions or suggestions, send an email to the author
of BlockGame, Friedrich Schick (Friedrich.Schick@web.de).
######################################################
I reserved a place at sourceforge.net but i am too lazy to set it up. Any help would be appreciated.
Well, I have nothing to say but that was a lot of work!
Best regards,
Schick