We have been traying to do an aplication for Mac OSX.
All was fine until we test it in a retina macbook pro.
The irrlicht device was a quarter of the screen.
We managed to expand the device to the real size (2560x1600) changing the source code in CIrrDeviceMacOSX.mm
But after that the coords that irrlicht returns to test colisions for select objects are wrong.
Does anybody have this issues, or are only that we are doing something wrong?
And when we test it on an intel graphics macbook pro retina 13" , the meshes are displayed with the material and the wireframe too.
Apologices for my english, it is not my mother language
Regards.