

If you can't tell his arm left side viewer facing is destroyed. I've had this problem in the past with meshes that used bones. I've tested this issue on my old version of irrlicht up to the newest one and the issue is still there.
Yes I'm positive there's no weight issues with the vertices in the skinned mesh. Only happens in Irrlicht.
Above pictures are using the latest Irrlicht version.
Default Irrlicht hardware skinning example no changes made by me and use Nadros default skinning shader that ships with Irrlicht.