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I'm using a 2 pass Gaussian blur shader on a render target texture and I have these strange pixelated issue. I tried yesterday to figure out the problem but I wasn't able to figure out anything it only happens when I use the shader in Irrlicht but not else where which throws me of a bit.
You should post the code, how you use the shader in Irrlicht, as that's probably the problem.
Maybe you didn't set values to the arrays weightX, weightY, offsetH and offsetV?
Here's a different shader I tried everything is provided in the shader compiles fine in Irrlicht but doesn't have any effect. I've been able to get blur shaders to work fine in the past, only ones that don't work for me are Gaussian Blurs.
I know what he means I'm no longer using the first shader I'm attempting to use the second shader I posted as the Information is provided in the shader.