OpenGL not available

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blackbirdXXX
Posts: 20
Joined: Tue Sep 21, 2004 9:08 pm

OpenGL not available

Post by blackbirdXXX »

Hallo Users,
Now i've a running irrlicht system on my ubuntu machine but the OpenGL Render doesn't work.
I can play UT2004 and AmericasArmy but no Irrlicht game:

Code: Select all

blackbird@activeserver:~/Entwicklung/irrlicht/examples/08.SpecialFX $ ./example
Please select the driver you want for this example:
 (a) Direct3D 9.0c
 (b) Direct3D 8.1
 (c) OpenGL 1.2
 (d) Software Renderer
 (e) NullDevice
 (otherKey) exit

c
Irrlicht Engine version 0.7
Linux
Creating X window...
OpenGL Renderer.
OpenGL driver version is 1.2 or better.
Extentions disabled.
Loaded texture: #DefaultFont
Loaded mesh: ../../media/room.3ds
Loaded texture: ../../media/wall.jpg
Loaded texture: ../../media/water.jpg
Loaded texture: ../../media/stones.jpg
Loaded texture: ../../media/particlewhite.bmp
Loaded texture: ../../media/fire.bmp
Loaded mesh: ../../media/faerie.md2
Loaded texture: ../../media/Faerie5.BMP
Could not find win32 key for x11 key.
Quit message received.
The demo starts but the screen is much too dark.
Only if i raise the camera angle (i hope this is english ;-) (german: anheben)) the moving light does what it have to do.

Maybe this is an bug.
I've installed irrlicht on another ubuntu machine, same error.
On a SuSE Computer also.

Regards,
blackbird
Morrog
Posts: 58
Joined: Mon Dec 13, 2004 5:13 am

Post by Morrog »

As far as I know all non-DirectX9 modes of Irrlicht are buggy. For me OpenGL and DirectX8 does not work in my game. It works in some of the examples, though. Software mode dies in the examples for me as well.

So yes, I'd say it's a bug. A big, huge, "OpenGL is not 100% working" bug. Sucks, but oh well.

By the way, have you tried other demos?
blackbirdXXX
Posts: 20
Joined: Tue Sep 21, 2004 9:08 pm

Post by blackbirdXXX »

No OpenGL enabled in all demos.
DirectX is not available on Linux :-(
mm765
Posts: 172
Joined: Fri May 28, 2004 10:12 am

Post by mm765 »

irrlicht doesnt support multitexturing on opengl/linux thats why its so dark.
search the forum.
blackbirdXXX
Posts: 20
Joined: Tue Sep 21, 2004 9:08 pm

Post by blackbirdXXX »

mm765 wrote:irrlicht doesnt support multitexturing on opengl/linux thats why its so dark.
search the forum.
But if i raise the camera I see what i want to see.
Another problem is, that I can't see any shaders. If Irrlicht doesn't support Linux better i must swich to Ogre.
Maybe another Linux user can tell me more.
Munku
Posts: 66
Joined: Tue Nov 30, 2004 4:04 pm

Heh....

Post by Munku »

OGRE seems a good choice, though it doesn't seem to like many compilers beyond Visual Studio's. If you are also interested check out IrrlichtNX, they probably have that bug fixed.
Umm, don't look at me that way. I'M not the dead one here.

--The One True Marshmellow
mm765
Posts: 172
Joined: Fri May 28, 2004 10:12 am

Post by mm765 »

if you had searched the forum you could have found www.irrlichtnx.mmdevel.de which is based on irrlicht and has better linux-support.
but i think its better if you use ogre.
sparkes
Posts: 3
Joined: Tue Jan 11, 2005 2:04 pm
Location: Wolverhampton UK
Contact:

Post by sparkes »

I'm using irrlicht with Ubuntu Linux (hoary - unstable branch) so it's not a problem with your choice of OS.

The Demo's all work for me and none are too dark.

I am using an i830 built in card and xorg if this helps.

As for Ogre, It takes hours to download the source and then it won't build on any machine I've tried, one for the future perhaps?
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