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Screenshot of the month August 2015 [Winner Announced!]

Posted: Tue Aug 04, 2015 1:22 pm
by stefany
the winner -still life - by Vectrotek
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Build A World - by sodandk
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Finger & Smile - by wing64
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Please submit here for the best screenshot for Agoust 2015! You can submit until the 29th of August. Voting should start soon after that date.

Rules
- Only irrlicht renders allowed,
- Give images a good title and make clear what the title is,
- Make sure the image is available until the end of the competition,
- One image per project allowed,
- Add some information about the project/scene,

Notes
- Please show a good quality image with a decent image size.
- If you previously added this to the project announcement section, please write the link.

Rewards
- A special user rank: Competition winner

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Tue Aug 04, 2015 2:05 pm
by sodandk
Build A World

Image

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Thu Aug 06, 2015 11:05 am
by REDDemon
holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Fri Aug 07, 2015 11:43 am
by sodandk
REDDemon wrote:holy crap :D It's rare to see such elaborate stuff even on a minecraft server. Great job really (also for the voxel-art not only for the engine)
here a demo movie even https://www.youtube.com/watch?v=aFed28vAmEg

also we now work with www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
that will be for next month screenshot :-D

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Fri Aug 07, 2015 2:05 pm
by Escen
also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
Nice Idea! looking forward. Are we able to import our own geodata?

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Fri Aug 07, 2015 2:08 pm
by sodandk
Escen wrote:
also we now work with http://www.esri.com and they will supply us with formatted geodata,
so soon we will have realworld buildings, lakes, forests, streets (from OpenStreetMap) etc.
Nice Idea! looking forward. Are we able to import our own geodata?
Like an importer ? Of any type data ?

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Fri Aug 07, 2015 2:13 pm
by sodandk

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Sun Aug 09, 2015 7:13 am
by wing64
Finger & Smile
Image

Maybe someone want to see full image, Rendered A1 size from ARSA Framework download here http://sarosworld.com/arsa_render_21590557.jpg [4.47 Mb]
Used time rendering 1.40 sec on i7-930 and TitanX.

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Mon Aug 10, 2015 12:49 am
by Vectrotek
I wrote an (incomplete) shader that deals with Gloss versus Specularity found elsewhere on this website..
This model is not yet animated..
Yes.. Irrlicht..Image

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Mon Aug 10, 2015 12:51 am
by Vectrotek
The "NanoSuit" model comes from a popular video game..
I made the face and eyes using a "Droplet Effect" in an Irrlicht GLSL Shader..
The backdrop is from Quake 4 in which one can find lots of Normal Maps to play with..
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GLSL Shader..

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Mon Aug 10, 2015 12:53 am
by Vectrotek
Here I tried to get the "Prey Final Boss" into a "Doom III" environment
using GLSL Shaders.. Both Prey and Doom III used the ID TECH 4 Engine
which made extensive use of Normal Maps but with no real gloss versus Specularity..
Image

Re: Screenshot of the month August 2015 [Submit now!]

Posted: Mon Aug 10, 2015 12:55 am
by Vectrotek
An attempt to get some "*.x" animated characters into Irrlicht via "IRR EDIT"..
Irrlicht truly is "Lightning Fast"!
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Re: Screenshot of the month August 2015 [Submit now!]

Posted: Mon Aug 10, 2015 12:56 am
by Vectrotek
Level design with Multiple UV Sets for Lightmapping is possible with "IRRB"..
I am still trying to get the "Textures" from the "*.irrmesh" file to work with
shaders in addition to Ligtmapping..
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Re: Screenshot of the month August 2015 [Submit now!]

Posted: Mon Aug 10, 2015 12:58 am
by Vectrotek
Quake IV has some interesting Models and Surface images which
one can render in Irrlicht and a good Normal Map based pixel lit shader..
The "Stream Protector" was turned into a "*.x" in blender 2.49 with plugins
from "KatsBits"..
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Re: Screenshot of the month August 2015 [Submit now!]

Posted: Mon Aug 10, 2015 12:58 am
by Vectrotek
With "Niffscope" and related "Net Immersion" Blender 2.49 IO Plugins
great looking models from "SkyRim" can be rendered quite successfully in Irrlicht.
See Skyrim Modding for ways to look at these models in Irrlicht..
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