Hi,
i am currently trying to combine texture-splatting with triplanar mapping on my terrain.
Has anyone experience in combining those two?
Combining the triplanar mapping code from http://irrlicht.sourceforge.net/forum/v ... hp?t=48109 with the multitexturingmanager http://irrlicht.sourceforge.net/forum/v ... =4&t=51151 for texture splatting didn't really work out yet.
Right now I am trying to use one shader for splatting and one for triplanar - maybe I have to use one for both?
Texture-splatting in combination with triplanar mapping
Texture-splatting in combination with triplanar mapping
Irrlicht with bgfx-Driver https://gitlab.com/JFT/Irrlicht_extended (forked from Irrlicht trunk)
Re: Texture-splatting in combination with triplanar mapping
Write one shader that does both.
Re: Texture-splatting in combination with triplanar mapping
Combine both. You could use the triplanar coordinates to map the textures and the splat map to blend them.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
Re: Texture-splatting in combination with triplanar mapping
Thanks for your Answers. I will try to combine them. Will let you know when it works
Irrlicht with bgfx-Driver https://gitlab.com/JFT/Irrlicht_extended (forked from Irrlicht trunk)