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Dual Quaternion Skinning

Posted: Tue Jun 14, 2016 6:10 pm
by devsh
NOTE: Dual Quaternion Multiplication is associative!

Coming soon.... as soon as I implement Texture Buffer Objects :D

Re: Dual Quaternion Skinning

Posted: Wed Jun 15, 2016 8:14 pm
by The_Glitch
I use shader pipeline will this work with it?

Re: Dual Quaternion Skinning

Posted: Thu Jun 30, 2016 5:47 pm
by christianclavet
I had to check what was that. Here is a video explaining all of it!
https://www.youtube.com/watch?v=4e_ToPH-I5o

Re: Dual Quaternion Skinning

Posted: Thu Jun 30, 2016 7:55 pm
by Vectrotek
Interesting..

Re: Dual Quaternion Skinning

Posted: Sat Jul 02, 2016 4:25 pm
by The_Glitch
Can't wait Devsh :P