we’re currently receiving loads of crash-reports from our customers, who are using Apple’s iPad Pro (with iOS 10.2). The crash happens in COGLES2Driver.cpp in clearBuffers() method when it’s calling glClear(mask).
Is this a known bug/crash in the ogl-es branch and will there be a fix soon? All other iPads of apple are running fine without crashes since we’ve upgraded to your OpenGL 2 driver.
We’re looking forward to an answer/solution

Kind regards,
Daniel Bocksteger