IrrCSG

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netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
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IrrCSG

Post by netpipe »

https://github.com/netpipe/IrrCSG hopefully textures and irrmesh to meshmesh converter soon. use middlemouse button to zoom.
Image
Last edited by netpipe on Fri May 29, 2020 10:28 pm, edited 1 time in total.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
denzelbro
Posts: 50
Joined: Wed Jun 27, 2018 11:53 pm

Re: IrrCSG

Post by denzelbro »

This looks interesting tecan, would give it a try. Another thing and I hope this is still related so I tried another demo in your repo here with Dynamic Shader Example, it works ok but I only see an dark object without the effects. Does it work with v1.7?
Mel
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Joined: Wed May 07, 2008 11:40 am
Location: Granada, Spain

Re: IrrCSG

Post by Mel »

Cool! reminds me of a couple exercises i did some time ago with convex shapes :)

How are you handling the memory? i read that it is really the bottleneck when operating with these things, specially when you create many.
"There is nothing truly useless, it always serves as a bad example". Arthur A. Schmitt
netpipe
Posts: 670
Joined: Fri Jun 06, 2008 12:50 pm
Location: Edmonton, Alberta, Canada
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Re: IrrCSG

Post by netpipe »

can do operations on irrmeshes now.
Live long and phosphor!
-- https://github.com/netpipe/Luna Game Engine Status 95%
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