Anyone have the old Irrb code?
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Anyone have the old Irrb code?
I'm looking for the tubras Irrb. Anyone still have the code for it? The original googlecode link is broken.
Re: Anyone have the old Irrb code?
I can still download it from:
https://code.google.com/archive/p/tubras/
https://code.google.com/archive/p/tubras/
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Re: Anyone have the old Irrb code?
That page is just giving me a 404. If you managed to get it, would you mind putting it up somewhere else temporarily? Thanks!
EDIT: Nevermind. I had Javascript off, so it was incorrectly reporting a 404. Why Google must you lie to me?
EDIT: Nevermind. I had Javascript off, so it was incorrectly reporting a 404. Why Google must you lie to me?
Re: Anyone have the old Irrb code?
if you don't me asking guys, what's the advantage of Irrb over IrrEdit? aside from working your scene in Blender.
Re: Anyone have the old Irrb code?
It has a "direct viewer" - you create a scene in Blender and can "directly" walk through it with the Tubras-Viewer.
Something i would like to see for Irrlicht. Maybe we could take the Tubras-Viewer as a base to develop our own.
Something i would like to see for Irrlicht. Maybe we could take the Tubras-Viewer as a base to develop our own.
Re: Anyone have the old Irrb code?
same thing and even better with IrrEdit, its created by the guy who started this (Irrlicht) all. not sure though with the latest version, it's a mixed between coppercube.
I can see though if you know blender pretty well this is going to be an advantage.
I can see though if you know blender pretty well this is going to be an advantage.
that's another good idea.Maybe we could take the Tubras-Viewer as a base to develop our own.
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Re: Anyone have the old Irrb code?
At the moment, I'm using an older version of Blender, so maybe Irrb will still work with it. It also might be a nice starting point for creating a new script for exporting from Blender.
I wouldn't mind having the code for IrrEdit either. I have the exe, but I'm on Linux, so it's useless to me.
I wouldn't mind having the code for IrrEdit either. I have the exe, but I'm on Linux, so it's useless to me.
Re: Anyone have the old Irrb code?
I see and this I would like to see.chronologicaldot wrote:At the moment, I'm using an older version of Blender, so maybe Irrb will still work with it. It also might be a nice starting point for creating a new script for exporting from Blender.
Have some wine?chronologicaldot wrote: I wouldn't mind having the code for IrrEdit either. I have the exe, but I'm on Linux, so it's useless to me.
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Re: Anyone have the old Irrb code?
I forgot about Wine. I tried it out this evening, and for once, Wine didn't crash!
On the downside, IrrEdit turned out to be frustrating due to the camera control and the buggy viewport. (When I remove a viewport from the grouping container, it won't let me put it back in.)
Once I finish some other things, I'll be able to dig into IrrB. Thanks again guys!
On the downside, IrrEdit turned out to be frustrating due to the camera control and the buggy viewport. (When I remove a viewport from the grouping container, it won't let me put it back in.)
Once I finish some other things, I'll be able to dig into IrrB. Thanks again guys!
Re: Anyone have the old Irrb code?
Manh has a slightly better approach, he networked Blender with his game engine directly and you can see changes in realtime when you have both windows open