Hi.
Don't know if it's is a bit off topic. I try.
In the demo example there is a wonderful flame effect on the torches.
I see it comes from additional meshes in the bsp map.
But how the flame, or in general additional meshes, can be included in a bsp file?
Bye.
jamesswift
need help: Additional meshes
Re: need help: Additional meshes
AFAIK additional meshes for the irrlicht BSP loader are separate meshbuffers which store anything that you have applied a quake3 shader to in your gtkradiant/netradiant/etc map editor.
To see how the flame shader is written open the map file map-20kdm2.pk3 (it is a zip file) and check scripts/sfx.shader. The syntax for quake3 shaders is available online, just look up any q3map2 manual.
To set up Irrlicht with radiant flavored editors you can search for the topic "Making BSP maps for Irrlicht with NetRadiant" on the forums.
To see how the flame shader is written open the map file map-20kdm2.pk3 (it is a zip file) and check scripts/sfx.shader. The syntax for quake3 shaders is available online, just look up any q3map2 manual.
To set up Irrlicht with radiant flavored editors you can search for the topic "Making BSP maps for Irrlicht with NetRadiant" on the forums.