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GLTF support?

Posted: Sat Jun 13, 2020 4:54 pm
by Mel
Has it been ever considered to add GLTF support to Irrlicht? Mainly for skinned formats, because B3D and DIRECTX formats are fairly outdated, and currently not much 3D software supports them, but GLTF is an advantageous format for any kind of assets, because it includes almost everything inside: Images, shaders, meshes, bones... and in a standarised way. It would be a nice addition to IRR.

Re: GLTF support?

Posted: Mon Jun 15, 2020 8:12 am
by devsh
Yes I have a glTF loader planned.