Page 1 of 1

Clipping at the Near Plane?

Posted: Sat Jun 20, 2020 8:14 pm
by Rusty Rooster
Hi guys,

If I set camera's near value to say 500

then use camera->getViewFrustum->getNearRightUp() etc to build a "Near Plane" out of 3d Lines

It seems that the actual Z-clipping starts at Z=250, not Z=500.. I can see geometry that I thought would be clipped by the near plane.

I'm not sure why it's like this :shock:

Re: Clipping at the Near Plane?

Posted: Sun Jun 21, 2020 11:09 am
by devsh
Are you on OpenGL and 1.8.4, if yes then its a bug I helped to solve CuteAlien.