Just a general question.
I was trying to decide whether to use md2 (because Irrlicht already supports it) or some other format for simple and easy animated meshes. Any recommendations? I'm using Blender for modeling.
What do you use?
What does everyone use for animated meshes?
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Re: What does everyone use for animated meshes?
Back in the pre Blender 2.5 days I used X or b3d. After Blender 2.5 the b3d exporter which Supertuxkart had worked for a while, but that code seems to be gone now :-(
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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Re: What does everyone use for animated meshes?
Apparently Blender can export to .fbx, which Assimp can load, so I guess I could take that route.
Re: What does everyone use for animated meshes?
I recently added IrrAssimp to my engine. It is remarkably easy to use and seems to load every model I throw at it. (.X, fbx, obj etc....)
side note : I modified irrlicht to use Irrlicht model loaders first and then fall back to the irrAssimp if needed as irrAssimp loaded some of my .X files 180 degrees reversed on the Y axis.
side note : I modified irrlicht to use Irrlicht model loaders first and then fall back to the irrAssimp if needed as irrAssimp loaded some of my .X files 180 degrees reversed on the Y axis.
Re: What does everyone use for animated meshes?
Apparently the industry standard is FBX, I find it bloated so we use glTF