Best way to load models and animations from files.

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DebugBSD
Posts: 12
Joined: Tue Aug 01, 2017 7:14 am
Location: Madrid, Spain

Best way to load models and animations from files.

Post by DebugBSD »

Hi, good afternoon!

After following and reading some of the tutorials and source code of the Irrlicht Game Engine I need to ask the next question cause I don't know how to exactly do the next thing. I mean, I have several models downloaded from Mixamo (Models with COLLADA format in T-Pose) and I have other files which format is COLLADA too. Those files contains the Animation for every model (for example I have 1 Model of a Zombie in T-Pose, then I have some other files for Walking, Idle, Jump, Attack, ...). So I would like to know how can I make a relationship between 1 Model and the Animation for that model. Is there anyway to do such thing?

Thanks in advance!
Guille
CuteAlien
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Re: Best way to load models and animations from files.

Post by CuteAlien »

Unfortunately the collada loader doesn't support animations so far.

Maybe it works with IrrAssimp? I guess worth a shot: https://github.com/JLouis-B/IrrAssimp
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DebugBSD
Posts: 12
Joined: Tue Aug 01, 2017 7:14 am
Location: Madrid, Spain

Re: Best way to load models and animations from files.

Post by DebugBSD »

CuteAlien wrote:Unfortunately the collada loader doesn't support animations so far.

Maybe it works with IrrAssimp? I guess worth a shot: https://github.com/JLouis-B/IrrAssimp
Hi CuteAlien, thank you so much for your answer.

I knew the problem about the Collada importer because I had a hard time trying to use it with Irrlicht. The only thing I didn't know was the existence of irrAssimp, so I'll try to use it. Anyway, Is just for debugging purposes. In the release version of the demo, everything will go into binary files.

Have a nice weekend!
Guille.
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