I have released a plugin that exports non-animated 3d models to the Microsoft Direct X model format in Blender 2.8+.
I put together a tutorial on how to get, install and use the plugin here: https://www.youtube.com/watch?v=ajDZvsCAvy8
This is not the main branch of the plugin rather a stable release.
The main branch can be found on GitHub at https://github.com/DodgeeSoftware/io_scene_directx
Where I am still trying to get animation right. If anyone wanted to collaborate with me send me a message at dodgeesoftware@gmail.com
Alternatively, take what I wrote and finish it. Send me a link to your finished work so I can use it. If not you'll have to wait until I finish the plugin solo
Blender 2.8+ Microsoft DirectX Model Exporter
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- Posts: 3
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Blender 2.8+ Microsoft DirectX Model Exporter
Last edited by dodgeesoftware on Sun Feb 14, 2021 11:20 pm, edited 1 time in total.
Re: Blender 2.8+ Microsoft DirectX Model Exporter
Strange, I thought there was one. But noticed now I don't have it in Blender. But there must have been one in the past, as we had a discussion about troubles with it: http://irrlicht.sourceforge.net/forum/v ... =1&t=52229
Anyway - always glad if that option is back.
Anyway - always glad if that option is back.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
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- Posts: 3
- Joined: Wed Oct 11, 2017 4:15 pm
Re: Blender 2.8+ Microsoft DirectX Model Exporter
There was an option for Blender 2.79b and below. But Blender 2.8+ is new. There is no support at all for *.x out of the box. This is an attempt to bring it back. They dropped the phong shader so I added an OSL one with this plugin. Must use cycles with OSL turned on. You can use the specular surface too. But you'll find like I did that setting the specular colour results in ambient light being applied to your model.