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Blender 2.8+ Microsoft DirectX Model Exporter

Posted: Sun Feb 14, 2021 7:58 am
by dodgeesoftware
I have released a plugin that exports non-animated 3d models to the Microsoft Direct X model format in Blender 2.8+.

I put together a tutorial on how to get, install and use the plugin here: https://www.youtube.com/watch?v=ajDZvsCAvy8

This is not the main branch of the plugin rather a stable release.

The main branch can be found on GitHub at https://github.com/DodgeeSoftware/io_scene_directx

Where I am still trying to get animation right. If anyone wanted to collaborate with me send me a message at dodgeesoftware@gmail.com

Alternatively, take what I wrote and finish it. Send me a link to your finished work so I can use it. If not you'll have to wait until I finish the plugin solo

Re: Blender 2.8+ Microsoft DirectX Model Exporter

Posted: Sun Feb 14, 2021 12:46 pm
by CuteAlien
Strange, I thought there was one. But noticed now I don't have it in Blender. But there must have been one in the past, as we had a discussion about troubles with it: http://irrlicht.sourceforge.net/forum/v ... =1&t=52229

Anyway - always glad if that option is back.

Re: Blender 2.8+ Microsoft DirectX Model Exporter

Posted: Sun Feb 14, 2021 11:24 pm
by dodgeesoftware
There was an option for Blender 2.79b and below. But Blender 2.8+ is new. There is no support at all for *.x out of the box. This is an attempt to bring it back. They dropped the phong shader so I added an OSL one with this plugin. Must use cycles with OSL turned on. You can use the specular surface too. But you'll find like I did that setting the specular colour results in ambient light being applied to your model.