Shader compilation text

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Seven
Posts: 1034
Joined: Mon Nov 14, 2005 2:03 pm

Shader compilation text

Post by Seven »

Assuming that a shader that I am adding using getGPU()->addHighLevelShaderMaterialFromFiles has errors in it ( which is a solid assumption on most of my shaders) how do I get the shader program errors to print out. It seems like they used to do that before but I must have changed a setting.

it seems that in COpenGLSLMaterialRenderer::createShader(GLenum shaderType, const char* shader) it should be logging the error but it does not....
Seven
Posts: 1034
Joined: Mon Nov 14, 2005 2:03 pm

Re: Shader compilation text

Post by Seven »

sigh. never mind. ELL_DEBUG. nuff said.........
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