I was finishing a freelance work of a robot model a few days ago, I was owed 35 dollars and well I said, let's try how it looks in irrlicht! and after entering irrEdit, load the model and its textures, load a hdri, after configuring the specular, normalize normals of the model, configure the reflection2layer type material and add 3 lights with the second floating value of the attenuation in 0.1, this was the result:
Bilinear filter:
Only solid material (old albedo baked textures):
I'm working to bring models like this for free with animations, and scenarios, totally free with cc0 license (i.e. as if it was yours), also with the code to program the movement animations and so on... dammit, I want to finish this, but the other works stops me sometimes.
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If you are looking for people with whom to develop your game, even to try functionalities, I can help you, free.
CC0 man.
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