Modern ps3 graphics of irrlicht vs unreal engine 4 master race

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Noiecity
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Modern ps3 graphics of irrlicht vs unreal engine 4 master race

Post by Noiecity »

I was comparing in a basic project the comparison in irrEdit for irrlicht, it lacked shadow volume and increase the quality of the textures... but it looked good.
Irrlicht is like a PS2 on steroids, lots of fps, low latency, good memory access, good access to functions overloaded in the code. Great...
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Unreal Engine 4 have good latency, but irrlicht it's better... but it's like PS3 vs PS4...
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For the second gif I used unreal engine 4, amazing graphics, the difference lies in the amount of FPS, while irrlicht reaches me 3000 fps or more in a mid-range pc, in unreal engine 4 I run approximately a maximum of 60 FPS(vsync), that indicates an excellent optimization and excellent graphics compared to unreal engine 5, which demands too much, but with an increase in quality in the textures even better. :mrgreen: :mrgreen:
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chronologicaldot
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Re: Modern ps3 graphics of irrlicht vs unreal engine 4 master race

Post by chronologicaldot »

Most likely because of the huge pipe Unreal crams everything into. Although I wonder if there's a deliberate cap on FPS so that it can use frames for extra effects.
Irrlicht is like riding an old motorcycle: it still has more acceleration than the sports car, but it doesn't come with doors, a trunk, a cupholder, ... X)
Irrlicht graphics are great if you're doing 2D bullet swarm games because in that you'd rather have high FPS for lots of bullets than having slick imagery.

I see you have irrEdit. Must be on Windows.

You said UE 4 is better than UE 5? What kind of system do you have (age-wise)?
Noiecity
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Re: Modern ps3 graphics of irrlicht vs unreal engine 4 master race

Post by Noiecity »

chronologicaldot wrote: Sun May 25, 2025 2:56 am Most likely because of the huge pipe Unreal crams everything into. Although I wonder if there's a deliberate cap on FPS so that it can use frames for extra effects.
Irrlicht is like riding an old motorcycle: it still has more acceleration than the sports car, but it doesn't come with doors, a trunk, a cupholder, ... X)
Irrlicht graphics are great if you're doing 2D bullet swarm games because in that you'd rather have high FPS for lots of bullets than having slick imagery.

I see you have irrEdit. Must be on Windows.

You said UE 4 is better than UE 5? What kind of system do you have (age-wise)?
It is a low mid-range pc, with UE5 directly did not meet the requirements, UE4 is quite stable and good FPS for all the things that loads the GPU, that's what I mean that UE4 is better, how much FPS can run a game "similar", ie it is not better as such, it was rather an expression :mrgreen: :mrgreen: .

I was planning to make a game for UE4 and irrlicht, the same game, UE4 for low mid range pc's, and irrlicht for low range pc's(or just want to experience a game over 3000 fps).
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Noiecity
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Re: Modern ps3 graphics of irrlicht vs unreal engine 4 master race

Post by Noiecity »

By the way, fun facts:
- The 3 values of light attenuation can really make a difference in lighting, for example the last value in irrEdit would be the "softness" with which the light is illuminating the area, while the second best known value is apparently for the distance it illuminates the object, sometimes it is simply better to have several lights instead of one.
- The light in irrlicht works around the geometry instead of the "pixels", i.e. more geometry could be equivalent to a better result in irrlicht, for example, a plane is composed of 2 triangles, instead it could have 16 or more triangles, this will help the light to have better quality on the surface of that model. It is important to normalize normals so that the light behaves correctly (and other things), for example, when scaling a model.
- Irrlicht loads textures very well in 4k.

I have no proof, but no doubts either... the light is not very clear in the example gifs, but you can try it yourself...
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