Just noticed I've reached my 10000th post in the forum. Just a bit over 20 years since my first post. Quite the journey.
When I started here I was really bad with 3D. Which is why I chose a 3D engine, so I wouldn't have to work on one myself. That worked out strangely ...
Luckily the guys back then like Hybrid, Bitplane and Rogerborg and many others were patient and helped me out a lot. Until they got annoyed by my patches and just added me to the team. But I learned a bit over the years. From others on the forum and sometimes in chat. Or often when I tried to explain stuff to others and suddenly realized I had to figure it out myself first to write an answer. So yeah - this forum made me a better 3D programmer. Thanks everyone!
Well, still got a few thousand posts to catch up to Hybrid (how did he do that?) - and still much to learn.
Post 10000
Post 10000
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Post 10000
Congratulations, may you have many more years and may all your wishes come true, do you plan to continue with the current irrlicht 1.9.0 pipeline? Maybe moving everything to shader model 3.0 would be good, considering that currently, since the 2000s, graphics abandoned fixed point and cannot take advantage of any optimization of these (everything is converted to float)... no, forget what I said, irrlicht is perfect as it is, very editable from the base, like a baker's dough to which you can give many forms
Irrlicht is love, Irrlicht is life, long live to Irrlicht
Re: Post 10000
I generally don't lack plans, but energy, time & motivation ;-) My hope is always to get 1.9 finally out of the door. But every time I get 1-2 todo's down several new ones seem to turn up.
There's several things I wish to improve for shaders, but mostly post 1.9. Like global textures, blending per rtt (indexed blending) and making it easier again to use GL directly in combination with Irrlicht (maybe means exposing the GL cache stuff). What I mostly do is smoothing rough corners and basically I want to continue that.
There's several things I wish to improve for shaders, but mostly post 1.9. Like global textures, blending per rtt (indexed blending) and making it easier again to use GL directly in combination with Irrlicht (maybe means exposing the GL cache stuff). What I mostly do is smoothing rough corners and basically I want to continue that.
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Re: Post 10000
Congratulations on the achievement. I also chose irrlicht because I didn't have to work on a 3D engine myself. You and all the developers that have contributed to irrlicht over the years have done some incredible work. I appreciate the work that you have put in to make irrlicht as great as it is.
Re: Post 10000
Nice, congratulations. I chose Irrlicht back then mainly because it was the best 3d engine I could find, mainly when it comes to getting it up and running - no magic required, and by now I know a lot about it so I'll stay
Re: Post 10000
Haha yeah - that was also why chose Irrlicht over some another engines - I was getting it to work so fast :)
IRC: #irrlicht on irc.libera.chat
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
Code snippet repository: https://github.com/mzeilfelder/irr-playground-micha
Free racer made with Irrlicht: http://www.irrgheist.com/hcraftsource.htm
