Changeing MD2 Animation during runtime and continuing with the newly
selected animation :
Hi.. I am a newbie to this awesome engien, but I must admit, that the engien is very very cool indeed...
I have a problem that I have been struggling with...
When I try out the toturials on the homepage, I can get them all to work, no problem and I can modify them and that works also, giving me a very basic understanding of its functionality... but
when I modify the first example to achieve that the quake 2 model
doesnt something different after a while.. then something weird happends..
I have a test variable that I increment in the main and then I let the value control what animation I want...
I use the "node->setMD2Animation(scene::EMAT_WAVE);" command to
set the animation to a wave first,
that works fine... the model waves... then after the test value has reached a certain value, I invoke this command :
"node->setMD2Animation(scene::EMAT_RUN);"
But the model doesnt begin to run, instead the model freezes
when the value reach a certain value I "reset" the value to 1.
When I invoke the next setMD2Animation commands, the model just changes between non-animated poses (no animation anymore).
What do I do? How to prevent it from stopping the animation?
I have tried all sorts of stuff, but it doesnt work..
Thanks for any help in advance...
Regards from CBMFreak.
Btw. I am coding this in microsoft visual c++ .NET.