LMTS-MeshFileLoader update (version1.3)

Announce new projects or updates of Irrlicht Engine related tools, games, and applications.
Also check the Wiki
jox
Bug Slayer
Posts: 726
Joined: Thu Apr 22, 2004 6:55 pm
Location: Germany

LMTS-MeshFileLoader update (version1.3)

Post by jox »

I updated the LMTS mesh loader. It had a bug that prevented loading more than one different lmts file (would crash). Thanks puh for reporting!

Download it here:

http://development.mindfloaters.de/Downloads.12.0.html
It is like it is. And because it is like it is, things are like they are.
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

whoa! Jox, my man! you finally show up!!!!


It's always good to see you around.... and even better with such good news!!


:wink:

ps. Any news on LordTrancos releasing the new version?
ps2. BTW, nice new site. The blender stuff looks pretty interesting. Is your .X exporter the same one or is it a newer version?
puh
Posts: 356
Joined: Tue Aug 26, 2003 3:53 pm

Post by puh »

Thank you :!: Thank you :!: Thank you :!:
It was sooooo quick :shock:
You save my life, really :!:
alelink
Posts: 52
Joined: Tue Jan 20, 2004 8:32 pm
Location: Italy
Contact:

crash...

Post by alelink »

hi,
I would report that my app crashes when trying to load the
sample lmts file from the site (map.3.lmts).
I'm using irrlicht 0.8 with devcpp.

I have no more lmts file to try at the moment.

thanks
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

I'm getting the following errors:
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(171) : error C2653: 'std' : is not a class or namespace name
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(171) : error C2065: 'cerr' : undeclared identifier
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(179) : error C2653: 'std' : is not a class or namespace name
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(179) : error C3861: 'cerr': identifier not found, even with argument-dependent lookup
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(204) : error C2653: 'std' : is not a class or namespace name
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(204) : error C3861: 'cerr': identifier not found, even with argument-dependent lookup
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(218) : error C2653: 'std' : is not a class or namespace name
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(218) : error C3861: 'cerr': identifier not found, even with argument-dependent lookup
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(340) : error C2653: 'std' : is not a class or namespace name
C:\Irrlicht\Projects_Relo\lmts\CLMTSMeshFileLoader.cpp(340) : error C3861: 'cerr': identifier not found, even with argument-dependent lookup
any ideas? Jox?
mm765
Posts: 172
Joined: Fri May 28, 2004 10:12 am

Post by mm765 »

#include <iostream>
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

:oops: :oops: :oops:

MM.....I got no words.... :oops:
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

heheeheeee

too much coffee...XD
Finally making games again!
http://www.konekogames.com
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

Colombian Coffee!!!! :wink:
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

the best one...
Finally making games again!
http://www.konekogames.com
MikeR
Posts: 767
Joined: Sun Dec 26, 2004 4:03 pm
Location: Northern California USA
Contact:

Post by MikeR »

The Only one 8)
If it exists in the real world, it can be created in 3d

Sys specs:
AMD 3700+ 64 processor
1.0 gb ram
e-Geforce 6600 graphics 256 mb onboard ram
afecelis
Admin
Posts: 3075
Joined: Sun Feb 22, 2004 10:44 pm
Location: Colombia
Contact:

Post by afecelis »

hehehe, ...like Neo.... THE ONE! :D :D

I didn't know there were so many coffee fans around!
jox
Bug Slayer
Posts: 726
Joined: Thu Apr 22, 2004 6:55 pm
Location: Germany

Post by jox »

Ohhh... mhm, the email notification of topic reply doesn't seem to work anymore..

@afecelis: nice to see you too, congrats for your new employment as a forum master :D My website is up there for a while now. The X Exporter is the one from November 3rd 2004

@alelink: oops, I will check that out!

@all: Does it help to include <iostream>?

@vermeer: hi there! :)

btw. the mexican coffee isn't bad as well.. :)
It is like it is. And because it is like it is, things are like they are.
vermeer
Posts: 2017
Joined: Wed Jan 21, 2004 3:22 pm
Contact:

Post by vermeer »

hi, jox...Like usually said, 'long time, no chat'...feel free to email me ;)

ehm..I dunno, haven't tested the mexican one...:D
(probably only have tried the colombian and an strange uber soft thing they put me in Holland they called coffee...not bad, but I doubt that's actually coffee.Great country, Holland, anyway...(was in Eindhoven(almost liked as mucha as Amsterdam), the town from where Blender comes, I think...;) Yet though I'd be more interested in the town were Wings was born...;) ))


btw, have never tried italian cofee...
Finally making games again!
http://www.konekogames.com
jox
Bug Slayer
Posts: 726
Joined: Thu Apr 22, 2004 6:55 pm
Location: Germany

Re: crash...

Post by jox »

alelink wrote:hi,
I would report that my app crashes when trying to load the
sample lmts file from the site (map.3.lmts).
I'm using irrlicht 0.8 with devcpp.

I have no more lmts file to try at the moment.

thanks
aelink, what kind of crash/error do you have? I have no problems loading the sample map, except the messed up textures (because of the TGA textures, discussed in some other thread). I'm using Visual Studio .NET though.

@vermeer: "feel free to email me" -> I will :)
It is like it is. And because it is like it is, things are like they are.
Post Reply