hi there,
i searched the forum about this topic adn the one question remains:
is there any way to create a irrlicht-compatible .bsp file without the need of buying quake3?
thanks,
corban
final bsp editor question
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- Posts: 32
- Joined: Sun Nov 23, 2003 10:23 pm
Hi
it works for me, I use GtkRadiant 1.2.12 under Linux.
This is how I did it:
Install to default dir /usr/local/games (finish installation with EXIT, not PLAY), this creates 3 new subdirs (GtkRadiant, quake3, wolfenstein)
Create in /usr/local/games/quake3/ a textfile and name it "quake" (It is just a dummy)
In .../quake3/baseq3/ unpack the "common-spog.pk3" file (GtkRadiant looks in .../quake3/baseq3/textures/radiant/ for 2 files: notex.tga and shadernotex.tga)
Start radiant and change the "Select game" to Arena
Select the engine path: /usr/local/games/quake3/quake (the textfile you created before)
At this point I am able to start. I'm still getting some warnings about missing shaders or textures but this is not a real problem, just copy the textures you want to use to the right place (textures/subdirs)
I found some info on http://industri.sourceforge.net/howto.php (mainly for Windows)
Cheers
it works for me, I use GtkRadiant 1.2.12 under Linux.
This is how I did it:
Install to default dir /usr/local/games (finish installation with EXIT, not PLAY), this creates 3 new subdirs (GtkRadiant, quake3, wolfenstein)
Create in /usr/local/games/quake3/ a textfile and name it "quake" (It is just a dummy)
In .../quake3/baseq3/ unpack the "common-spog.pk3" file (GtkRadiant looks in .../quake3/baseq3/textures/radiant/ for 2 files: notex.tga and shadernotex.tga)
Start radiant and change the "Select game" to Arena
Select the engine path: /usr/local/games/quake3/quake (the textfile you created before)
At this point I am able to start. I'm still getting some warnings about missing shaders or textures but this is not a real problem, just copy the textures you want to use to the right place (textures/subdirs)
I found some info on http://industri.sourceforge.net/howto.php (mainly for Windows)
Cheers
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- Posts: 32
- Joined: Sun Nov 23, 2003 10:23 pm
Hi
Cheers
You have to untag the "Enable BSP monitoring" as well, this works for me. But under Linux/OpenGL I have stretched textures wenn I use a skybox. I think this is a known problem, I use Irr 0.4corban wrote:is there a trick to compile maps with leaks (to use the irrlich skybox)? even when i untoggle "stop on leak" the compiler stops.
Cheers