How to animate 3DSmax file with joint-skinning data
How to animate 3DSmax file with joint-skinning data
According to manual, Irrlicht engine supply only .ms3d file for animating joint - skinning data. And I make model and animate with 3DSMAX. But, .ms3d file is for milksape 3D application and it's not compatible with 3DSMAX. I can convert another file type polygon data from 3DSMAX but, I cannot find any way to export bones and skinning information for irrlicht engine. Hoe can I covert .MAX data(including bones and skinning info) to .ms3d file? Or, is there any method to skinning animation in Irrlicht engine from .MAX file?