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Can irrlicht handle animated .3ds?

Posted: Thu Mar 10, 2005 2:25 pm
by Albert
I can't do anything with animated .3ds. I must use this format. If it's not irrlicht's capability then I will search 4 other engines (dont want 2 :) )...

Posted: Thu Mar 10, 2005 4:02 pm
by Acki
Since when does .3ds support animation ???

Posted: Thu Mar 10, 2005 5:07 pm
by afecelis
Acki's right. 3ds has never supported animation.

Irrlicht handles md2 animated models and .X

Posted: Thu Mar 10, 2005 8:30 pm
by Soulil
3ds has never supported animation.
.3ds does support animation :)

i have already animated a mesh and exported it from 3DSmax in the .3ds format and you can believe me it keeps the animation data of objects but not bones.
You can animate only seperated objects, you can have groups of object to facilitate animation.
i made a robot walking :

http://ben.kicks-ass.net/Screenies/SimonSqueUp.3DS

how do you think people would do years ago when there was not so many formats to go around and export with ??

also i found this script which seems to export anim for 3ds though i haven't tried it .

http://www.programmersheaven.com/zone10/cat97/6116.htm

Posted: Thu Mar 10, 2005 9:09 pm
by Electron
Irrlicht can't handle it. I recommend using .x. Is a better format than .3ds anyway

Posted: Thu Mar 10, 2005 11:21 pm
by Quall
3ds conflicted with a game I was trying to create. .X worked perfectly. I was use .x to avoind any future confliction.

Posted: Fri Mar 11, 2005 3:24 am
by Albert
I've created many things in .3ds... Can it be converted -> .md2 or .x? Show me a free tool (if it exists), plz!

Posted: Fri Mar 11, 2005 3:31 am
by Quall
What program are you using to creat the .3ds model? There might be an exporter.

Posted: Fri Mar 11, 2005 9:02 am
by Guest
Quall wrote:What program are you using to creat the .3ds model? There might be an exporter.
It's 3ds max 7 and no way to export to .md2 or .x

Posted: Fri Mar 11, 2005 9:02 am
by Albert
Quall wrote:What program are you using to creat the .3ds model? There might be an exporter.
It's 3ds max 7 and no way to export to .md2 or .x

Posted: Fri Mar 11, 2005 11:44 am
by markus
Hi,
one of the earlier DirectX SDKs contained a 3DS->X convertor.
I think it was DirectX 7.

It is still downloadable as part of an extra package.
The name of the exe was something like convert3ds if i remmber correctly.

Greetings
Markus

3DS, X, OBJ, Oh God Help!!

Posted: Fri Mar 11, 2005 12:36 pm
by Lucifer
I've also run into similar problems. Most of the conversions from 3DS to X do not load. i've tried the Direct X converter and deep exploration. Can someone tell me why? And what animation tool can I use to create X files?
:cry:

Posted: Fri Mar 11, 2005 12:57 pm
by Acki
Well, you're right, 3ds does support anims... :roll:
But many utilities, I'm using, doesn't in-/export anims from/to 3ds, maybe this is the reason why I thought 3ds doesn't...

I'm using DX meshes, anyway... ;)

Posted: Fri Mar 11, 2005 2:02 pm
by Quall
Albert, there is a .x exporter for max here:
http://www.andytather.co.uk/Panda/directxmax.htm

It works perfectly after you get the settings right.

Posted: Fri Mar 11, 2005 2:05 pm
by Albert
Say it again: The converter must support animated .3ds -> .x or .md2. Cause I guess that many conveters support only still mesh.

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Ohh... pooh me. I've got just 1 more week for the project... :?