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Max to Milkshape3d exporter
Posted: Sat Mar 26, 2005 12:53 am
by afecelis
Checking the GarageGames forums I ran into this interesting plugin for 3dsmax5; more info and download here:
http://www.lancersreactor.com/t/downloa ... asp?id=641
this is one of our ships for project Blaze, exported perfectly from max5 into Milkshape3d:
Posted: Sat Mar 26, 2005 10:26 am
by vermeer
Just curious, compadre....Why do you need max-->Milkshape?
OH...I see...ms3d is really cool thing for rigid bodies anims, and seems Irrlicht support it...good move, I'd have made it so , too...would never do a weighted human character so, but for flying ships with moving parts...definitely good way....
(BTW, gonna start putting screenies of the ship I have modelled, and gonna texture , soon, as I don't think there's an issue with project for doing that...
...anyway, usual for me to make so in free projects..
)
Posted: Tue Mar 29, 2005 9:06 am
by oconv
Posted: Mon May 02, 2005 11:48 pm
by mohaps
looks cool
Posted: Thu May 05, 2005 4:50 am
by afecelis
yup it sure does.
the ships look nice in ms3d, and as Vermeer said, Ms3d will allow us to do some simple animations.
Posted: Thu May 05, 2005 5:02 pm
by AlexL
I'm not much of a modeler or an animator, but I have toyed around with it during breaks between college classes and I was wondering why wouldn't you want to animate in 3DSMax. It has better animating power from what I have seen, and you can also export those animations. Simply an observation from something I don't understand very well.