Devpak is gone

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Trident

Devpak is gone

Post by Trident »

http://www.g-productions.net/
Bad news first. All versions of the DirectX DevPak will remain offline. As we figured out the EULA refers to the redist runtime. But there is still the fact that changes within the SDK are not legal to distribute. For this case we are not going to gently caress with Microsoft, since I cannot afford problems now getting close to finish with our game engine.
So what? Is it legal to use Dev-cpp version of the irrlicht dll? And how to compile it without a devpak anyway?
vgmdev
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Post by vgmdev »

Just great.
Think you Micro$oft... :evil: :evil: :evil: :evil:
eXodus
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Post by eXodus »

They do what they want with their products and that's fine with me.

If you really can't cope with it, take a look at OpenGL...
Trident

Post by Trident »

In fact I like OGL more than DX anyway, but how to compile Irrlicht with MinGW without DX headers? (that's the n00b question i should be asking in the first place.) I tried this, but seems that I did something wrong. (will try to posyt more on a weekend.)
Nemesis
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Post by Nemesis »

No! I've become familiar with Dev C++ and now... But one thing... Can I compile my Direct X projects with Microsoft Visual C++ ( Please tell me yes :( !)
S.T.A.R.S.! (Resident Evil 3)
Guest House

Post by Guest House »

Nemesis wrote:No! I've become familiar with Dev C++ and now... But one thing... Can I compile my Direct X projects with Microsoft Visual C++ ( Please tell me yes :( !)
Of course, as long as you have the directX SDK installed (dx 9.0c, summer release is the one to go for).
Nemesis
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Post by Nemesis »

Googling the SDK I can found it or can you give me a good link for avoid misunderstandings(I never tried DirectX SDK :oops: )?
S.T.A.R.S.! (Resident Evil 3)
Guest

Post by Guest »

microsoft.com and then search for downloads. It's pretty big 200 MB so be preparesd/ and read carefully, you need SDK, not runtime? of course. :)
Nemesis
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Joined: Sun Mar 20, 2005 12:45 pm

Post by Nemesis »

Yes the DirectX Devpack is become illegal... But why?
What's I try to tell is if MS Visual C++ is's also free,why Dev C++ don't is allowed to compile with DirectX? Mah.Boh.Uff.Mhhh. :?
S.T.A.R.S.! (Resident Evil 3)
eXodus
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Post by eXodus »

To kill the competition before it gets too big. Go capitalism!
Nemesis
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Post by Nemesis »

Those b**t... Err... Great mens, men of huge valor,useful and helpful people... :shock: ( :lol: )
S.T.A.R.S.! (Resident Evil 3)
Anteater

Just use...

Post by Anteater »

Just use OpenGL.
saigumi
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Post by saigumi »

Information about the devpak was added to the wiki.

http://irrforge.org/index.php/Irrlicht_ ... ht_for_IDE
Crud, how do I do this again?
Greatwolf
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Joined: Thu Mar 17, 2005 8:38 am

Post by Greatwolf »

Microsoft's EULA has been like that for DX for a long time. I'm pretty sure it isn't something they just changed recently. It just so happens that someone took noticed of it and brought it to light.
Trident wrote:In fact I like OGL more than DX anyway, but how to compile Irrlicht with MinGW without DX headers? (that's the n00b question i should be asking in the first place.) I tried this, but seems that I did something wrong. (will try to posyt more on a weekend.)
Look in the IrrCompileConfig.h file and try commenting out

#define _IRR_COMPILE_WITH_DIRECTX_8_
#define _IRR_COMPILE_WITH_DIRECTX_9_

and would someone please take a look and respond to my thread over here please?

Thanks
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