in my game I think to create many enemies, but believes al surrounding of 10 and itself around slow,
I think that is for the collisions, since believes an IMetaTriangleSelector for each mesh. Why did I do? Because if I created an IMetaTrianglaSelector the mesh collided with them same and itself not move given that the selector of triangles that conforms it for to form part of the triangules with which collides.
What should I do? ?????
Since already many thanks R3D
e-mail: r@3d.arg.net.ar